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Cull The Weak (209)—
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The Story
Origins
Cull the Weak
Spell
Domain: Order
Energy Cost: 2
Might: 0
Power Cost: 1
Each player kills one of their units.
What good is having a plank if nobody ever walks it?
Description
Origins
Cull the Weak
Spell
Domain: Order
Energy Cost: 2
Might: 0
Power Cost: 1
Each player kills one of their units.
What good is having a plank if nobody ever walks it?












