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Call To Glory (207)—
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The Story
Origins
Call to Glory
Spell
Domain: Order
Energy Cost: 3
Might: 0
Power Cost: 0
REACTION (Play any time, even before spells and abilities resolve.)
As you play this, you may spend a buff as an additional cost. If you do, ignore this spell's cost.
Give a unit +3 Might this turn.
As you play this, you may spend a buff as an additional cost. If you do, ignore this spell's cost.
Give a unit +3 Might this turn.
Description
Origins
Call to Glory
Spell
Domain: Order
Energy Cost: 3
Might: 0
Power Cost: 0
REACTION (Play any time, even before spells and abilities resolve.)
As you play this, you may spend a buff as an additional cost. If you do, ignore this spell's cost.
Give a unit +3 Might this turn.
As you play this, you may spend a buff as an additional cost. If you do, ignore this spell's cost.
Give a unit +3 Might this turn.












