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Insectoid Exterminator (64)—
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The Story
Teenage Mutant Ninja Turtles
Insectoid Exterminator
Creature — Insect Mutant
Flying
Disappear — At the beginning of your end step, if a permanent left the battlefield under your control this turn, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Disappear — At the beginning of your end step, if a permanent left the battlefield under your control this turn, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Power: 2
Toughness: 2
Illustrated by Brian Valeza
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
Description
Teenage Mutant Ninja Turtles
Insectoid Exterminator
Creature — Insect Mutant
Flying
Disappear — At the beginning of your end step, if a permanent left the battlefield under your control this turn, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Disappear — At the beginning of your end step, if a permanent left the battlefield under your control this turn, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Power: 2
Toughness: 2
Illustrated by Brian Valeza
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast












