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Angelic Cub (163)β
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The Story
Foundations Jumpstart
Angelic Cub
Creature β Cat Angel
Whenever Angelic Cub becomes the target of a spell or ability for the first time each turn, put a +1/+1 counter on it.
As long as Angelic Cub has three or more +1/+1 counters on it, it has flying.
As long as Angelic Cub has three or more +1/+1 counters on it, it has flying.
Power: 1
Toughness: 1
Illustrated by Miranda Meeks
All Magic: The Gathering (MTG) card images and symbols Β© Wizards of the Coast
Description
Foundations Jumpstart
Angelic Cub
Creature β Cat Angel
Whenever Angelic Cub becomes the target of a spell or ability for the first time each turn, put a +1/+1 counter on it.
As long as Angelic Cub has three or more +1/+1 counters on it, it has flying.
As long as Angelic Cub has three or more +1/+1 counters on it, it has flying.
Power: 1
Toughness: 1
Illustrated by Miranda Meeks
All Magic: The Gathering (MTG) card images and symbols Β© Wizards of the Coast












