🎉 Up to 70% Off Selected ItemsShop Sale
Select Finish
Select Condition
From $1.00
Break of Day (3)—
$1.00
The Story
Dark Ascension
Break of Day
Instant
Creatures you control get +1/+1 until end of turn.
Fateful hour — If you have 5 or less life, those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Fateful hour — If you have 5 or less life, those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Illustrated by Karl Kopinski
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
Description
Dark Ascension
Break of Day
Instant
Creatures you control get +1/+1 until end of turn.
Fateful hour — If you have 5 or less life, those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Fateful hour — If you have 5 or less life, those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Illustrated by Karl Kopinski
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast














